While at college I founded (with my awesome friend Mike Williams who now works at Bungie) the Computer Game Design Group which at its peak had around 30 members. During our first year we tried to make the MOST AMBITIOUS GAME EVER ™ which resulted in a whole lot of talking about the MOST AMBITIOUS GAME EVER ™ but not a lot of actually making the MOST AMBITIOUS GAME EVER ™. We learned from this experience so during the second year we split into 3 teams and created small simpler games. I worked with a team of four on a game called KumaX which is based on the old boardgame Twixt. It was implemented in DirectX and works with hotseat or over a network.

KumaX: a college interpretation of TwixT

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Hi, thank you for visiting! I'm David York, a San Francisco software engineer.

My passions include game development, cooking, photography and travel.

I work as a mobile (iOS and Android) consultant and indie game developer.

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