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David York
Personal blog of David York, software engineer and indie game developer.
GenGam 2016
Procedurally generating sprites for the #GenJam 2016
Don't Go Out the Airlock (7DRL 2016)
I made a roguelike in 7 days for the 7DRL. It's about surviving in a spaceship that's decompressing.
Making Procedural Content Look GREAT
This converts plain "walls and doors" output into something that looks awesome
Fractal Generation with Unity
This is a simple technique to create L-System fractals with Unity
Procedural Generation: Drunken Walk
This is a fundamental technique for procedurally generating rooms and dungeons.
Blocksworld
My work on Blocksworld, an awesome iPad building game for kids
Patterns
My work on Patterns, a game that asks "what if Minecraft wasn't just cubes?"
Roblox
My work for ROBLOX, the world's #1 game-building platform for kids
Mindless Dungeon Crawl
Utterly mindless somewhat hilarious rogue-like-ish-sorta for the iPhone
Hack & Quest
Rogue-like for the iPad created in one month for the game monetization challenge
Morty the Mole
A big, semi-casual game with a terrible name made in the early days of indie game development.
Real-time Voxel Heightmap Engine
Real-time endless voxel landscape you can fly over
Rogue-like in Unity3D
A 3D rogue-like made in Unity3D featuring mad loot and a class-based RPG progression system
KumaX (University Computer Game Design Group Project)
A multiplayer computer version of the boardgame Twixt
Lode Runner (3D Interpretation)
A 2.5D Lode Runner game made back in college.

About

Hello, and thanks for visiting! I'm David York, a San Francisco software engineer. I've been programming and designing games since age 10.

My passions include game development, cooking, photography and travel.

I'm is currently working as a mobile (iOS and Android) consultant and indie game developer.

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David York

david@davideyork.com

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© 2018 David York