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David York
Personal blog of David York, software engineer and indie game developer.
GenGam 2016
Procedurally generating sprites for the #GenJam 2016
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Don't Go Out the Airlock (7DRL 2016)
I made a roguelike in 7 days for the 7DRL. It's about surviving in a spaceship that's decompressing.
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Making Procedural Content Look GREAT
This converts plain "walls and doors" output into something that looks awesome
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Fractal Generation with Unity
This is a simple technique to create L-System fractals with Unity
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Procedural Generation: Drunken Walk
This is a fundamental technique for procedurally generating rooms and dungeons.
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Blocksworld
My work on Blocksworld, an awesome iPad building game for kids
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Patterns
My work on Patterns, a game that asks "what if Minecraft wasn't just cubes?"
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Roblox
My work for ROBLOX, the world's #1 game-building platform for kids
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Mindless Dungeon Crawl
Utterly mindless somewhat hilarious rogue-like-ish-sorta for the iPhone
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Hack & Quest
Rogue-like for the iPad created in one month for the game monetization challenge
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Morty the Mole
A big, semi-casual game with a terrible name made in the early days of indie game development.
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Real-time Voxel Heightmap Engine
Real-time endless voxel landscape you can fly over
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Rogue-like in Unity3D
A 3D rogue-like made in Unity3D featuring mad loot and a class-based RPG progression system
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KumaX (University Computer Game Design Group Project)
A multiplayer computer version of the boardgame Twixt
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Lode Runner (3D Interpretation)
A 2.5D Lode Runner game made back in college.
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