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Procedural Generation
I love procedural generation - writing algorithms to generate worlds is so much fun!
GenGam 2016
Procedurally generating sprites for the #GenJam 2016
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Don't Go Out the Airlock (7DRL 2016)
I made a roguelike in 7 days for the 7DRL. It's about surviving in a spaceship that's decompressing.
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Making Procedural Content Look GREAT
This converts plain "walls and doors" output into something that looks awesome
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Fractal Generation with Unity
This is a simple technique to create L-System fractals with Unity
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Procedural Generation: Drunken Walk
This is a fundamental technique for procedurally generating rooms and dungeons.
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