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Procedural Generation
I love procedural generation - writing algorithms to generate worlds is so much fun!
GenGam 2016
Procedurally generating sprites for the #GenJam 2016
Don't Go Out the Airlock (7DRL 2016)
I made a roguelike in 7 days for the 7DRL. It's about surviving in a spaceship that's decompressing.
Making Procedural Content Look GREAT
This converts plain "walls and doors" output into something that looks awesome
Fractal Generation with Unity
This is a simple technique to create L-System fractals with Unity
Procedural Generation: Drunken Walk
This is a fundamental technique for procedurally generating rooms and dungeons.

About

Hello, and thanks for visiting! I'm David York, a San Francisco software engineer. I've been programming and designing games since age 10.

My passions include game development, cooking, photography and travel.

I'm is currently working as a mobile (iOS and Android) consultant and indie game developer.

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@DavemanInSF

David York

david@davideyork.com

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© 2018 David York