game development

I have worked in the game industry as both an indie and traditional developer.


Click here to play Patterns now with Steam Early Access! I was an engineer on Patterns, a multi-player open sandbox building game game made by Free Range Games and Linden Lab. This was a project created with Unity for Mac


Download from the Google Play Store here! Download from the Apple App Store here! I was the mobile lead engineer on ROBLOX. I lead a five person which created the mobile version of ROBLOX, an extremely popular game that has

Mindless Dungeon Crawl

Download from the Apple App Store here! I have a tradition of teaching myself a new programming language or technology by writing yet-another-version of “Mindless Dungeon Crawl (MDC).” This tradition started when I was procrastinating my grad school compilers homework.

Hack and Quest

Download from the Apple App Store here! Ambitious iPad rogue-like inspired by the Game Monetization Challenge. I created combinatorial loot using a scheme inspired by Might and Magic 3: Isles of Terra. More powerful and flexible where it can select

Morty the Mole

Commercially downloadable semi-casual puzzle game based loosely on Broderbund’s amazing Boulderdash. I removed the monsters and added lots more puzzle elements (keys and doors, breakable walls, moveable breakable vases, vines that can hold up moveable objects, etc). I felt