David York

Personal blog of David York, software engineer and indie game developer.

Morty the Mole

Commercially downloadable semi-casual puzzle game based loosely on Broderbund’s amazing Boulderdash. I removed the monsters and added lots more puzzle elements (keys and doors, breakable walls, moveable breakable vases, vines that can hold up moveable objects, etc). I felt

Real-time Voxel Heightmap Engine

Voxel-based graphics engine. Written in C++ and x86 assembly. High-performance “fly-through” engine created just for fun during college. I thought it would be cool to play with voxel heightmaps so I created a voxel heightmap renderer in C++. Uses raycasting,

Roguelike in Unity

I love Unity! One of my favorite aspects of Unity is my ability to work collaboratively with my Maya friends on creative projects. This is one such example. We were just screwing around in Unity for the hell of it.

Kumax (College Video Game)

While at college I founded (with my awesome friend Mike Williams who now works at Bungie) the Computer Game Design Group which at its peak had around 30 members. During our first year we tried to make the MOST AMBITIOUS

Lode Runner (3D Interpretation)

I used to play the amazing Broderbund game Lode Runner when I was a wee lad. The best part – you could make your own levels using their level editor. Endless hours of fun creating really entertaining platform puzzles. During college
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